Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Aug 08, 2005, 07:07 PM // 19:07   #1
Frost Gate Guardian
 
Sofia Sofia Sofia's Avatar
 
Join Date: Jul 2005
Advertisement

Disable Ads
Default Weaken Armor

Seems like a really nice curse (-20 physical armor for 34 sec. 10 mana cast, 2 sec cast time, 30 sec recharge). But in the comments part, I found nothing, is there something wrong with this skill that I am not aware of?
Sofia Sofia Sofia is offline   Reply With Quote
Old Aug 08, 2005, 07:26 PM // 19:26   #2
Academy Page
 
clonmac's Avatar
 
Join Date: Jun 2005
Guild: Shadowknights
Profession: N/
Default

Nope, nothing is wrong with this skill. This skill is a really great skill that gets over looked a lot (just like all the other necro skills, too). I made a N/R and I use this skill and then put my marksmenship all the way up. Combine this skill with Penetration shot and a Sundering bow, and you will be looking at 60-100 damage each hit for 30+ seconds. Plus, unlike preparations, all your other teammates can benefit from it too! Great skill! Necros Rock!
clonmac is offline   Reply With Quote
Old Aug 08, 2005, 07:27 PM // 19:27   #3
Wilds Pathfinder
 
Join Date: May 2005
Default

It's a great pve skill because monsters don't have hex removal.

In pvp it's trash because of a huge recharge and the fact that it'll get removed asap.
Zeru is offline   Reply With Quote
Old Aug 08, 2005, 08:29 PM // 20:29   #4
Frost Gate Guardian
 
Sofia Sofia Sofia's Avatar
 
Join Date: Jul 2005
Default

I'm not sure about the whole "it's a hex so it'll get removed and is thus worthless" arguement.

A lot of the classes (ranger, warrior, elementalist) do not have good hex removals, you really just need to pick your targets well. Besides, I'll just use parasitic bond as a cover hex.

Since I'm experimenting with a R/N, I can always use distracting shot to break hex removals (most of which have significant casting times).

In your opinion though, let's say I stack Favorable Winds, Read the Wind with my shots, should I go with a horn bow for the max damage per hit, or halfmoon for the RoF. I mean, read the wind and Favorable work differently than the wilderness buff which are independent of bow armor piercing values.
Sofia Sofia Sofia is offline   Reply With Quote
Old Aug 08, 2005, 11:10 PM // 23:10   #5
Blackace
Guest
 
Default

Why would you waste a skill slot on PB? That skill is shit.

Anyway like Zeru said it'll get removed asap. It also needs alot of physical damage dealers to make it effective, which at this point isn't a problem. But it's a hex that needs to stick for the entire duration to be good, and with NR spam that isn't going to happen.
  Reply With Quote
Old Aug 09, 2005, 06:44 AM // 06:44   #6
Krytan Explorer
 
Krank's Avatar
 
Join Date: Jul 2005
Profession: W/
Default

Well he said he was using PB as a cover hex, because the skill remove hex does just that removes ONE hex, therefore weaken armor is still active
Krank is offline   Reply With Quote
Old Aug 09, 2005, 07:03 AM // 07:03   #7
Wilds Pathfinder
 
Join Date: May 2005
Default

The amount of factors for this skill to work decently is absurd. Poor hex removal, multiple cover hex slots (generally a complete waste otherwise, ala pb), hoping the enemy doesn't have convert hex, and the enemy not to slap on protection on them (throwing this on someone screams 'they're going to hit me' much like other necro spells like rigor or lingering).

So...you can find a better skill, or you can design a gimped build to keep it up slightly longer for mediocre benefit. The smart choice should be obvious.
Zeru is offline   Reply With Quote
Old Aug 09, 2005, 08:36 AM // 08:36   #8
Wilds Pathfinder
 
Join Date: May 2005
Location: IA
Guild: Chronicles of Heroes [CoH]
Profession: R/Me
Default

It's a great early PvE skill for War/Necs and Ran/Necs, since the curses attribute only lengthens the duration, not increase the effect, and early on, -20 armor is a load of their defense.
Rajamic is offline   Reply With Quote
Old Aug 10, 2005, 06:39 PM // 18:39   #9
Krytan Explorer
 
QuixotesGhost's Avatar
 
Join Date: Jun 2005
Default

The biggest problem with useing this skill as a pure support necro, and a lot of curses for that matter, is that every Warrior and thier mama loves to take Firey Dragon Swords. I can't tell you how many times I've gotten into a group with three warriors and gone "Oh goody! Mark of Pain and Weaken Armor..." and every single one is packing a Dragon Sword.

And if you try to ask them before the mission, most get defensive, confused, or just flat out ignore you becuase they can't figure out why you are asking.
QuixotesGhost is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Skills - Weaken Armor Guild Wars Guru The Campfire 3 Jun 03, 2006 12:14 AM // 00:14
Weaken Armor vs Barbs Hella Good The Campfire 3 Nov 21, 2005 06:08 PM // 18:08
Armor, Armor and more Armor!! (need help with a little rumor) and may contain spoiler plum64_uk Questions & Answers 11 Jul 07, 2005 05:06 AM // 05:06
Armor Question (Yes, about Ascension armor, Droknar armor, Underworld armor, etc.) eA-Zaku Questions & Answers 2 Jun 06, 2005 01:58 AM // 01:58
What happens if I skill on "Weaken Armor" Paine Questions & Answers 2 May 09, 2005 04:40 PM // 16:40


All times are GMT. The time now is 04:25 PM // 16:25.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("